Meet the men and women who make their living cleaning our shoes. From New York to Tokyo and beyond, The Art of the Shine travels the world to give you an insider’s view of this overlooked profession. People around the world have turned to shoe shining to provide for themselves and their families. These are their stories.
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The titular troublemakers are the New York–based Land (aka Earth) artists of the 1960s and 70s, who walked away from the reproducible and the commodifiable, migrated to the American Southwest, worked with earth and light and seemingly limitless space, and rethought the question of scale and the relationships between artist, landscape, and viewer. Director James Crump has meticulously constructed Troublemakers from interviews (with Germano Celant, Virginia Dwan, and others), photos and footage of Walter De Maria, Michael Heizer, Robert Smithson, Nancy Holt, and Charles Ross among others at work on their astonishing creations.
This documentary follows two inner-city Chicago residents, Arthur Agee and William Gates, as they follow their dreams of becoming basketball superstars. Beginning at the start of their high school years, and ending almost 5 years later, as they start college, we watch the boys mature into men, still retaining their “Hoop Dreams”.
Can games change the world? With cities everywhere struggling to cope with the population growth that increased urbanisation brings, can video games be harnessed to help the residents, especially young people, take part in planning, and fixing their own cities? Today public spaces and entire cities are being designed, planned and played through the medium of games. The result of this ‘civic gamification’ is that city architecture and urban planning is being democratized. Cities have become the ground zero for digital innovation and the debate about how our cities evolve has suddenly gone viral. We follow three game companies navigating the space where urban planning and gaming meet. Lydia Winters at the game developer Mojang, the creators of Minecraft, Paradox Interactive and the game Cities: Skylines and José Sanches and his indie game Block’hood. How will our cities look in 20 – 100 years time?
Traveling across the world including India, Brazil, Europe, Africa, Canada, and the USA – Generation Iron 3 will interview and follow bodybuilders, trainers, experts, and fans to determine what the universal ideal physique should look like. With so many divisions appearing within the bodybuilding leagues – what body type should be championed as the absolute best in the world?
Two physicists discover psychic abilities are real only to have their experiments at Stanford co-opted by the CIA and their research silenced by the demands of secrecy. Yet, as both these ‘remote viewers’ and our audience learn, the ‘more you hide something, the more it shines like a beacon in psychic space and this ancient truth can no longer be suppressed.’ The true story of Russell Targ and America’s cold war psychic spies, disclosed and declassified for the first time, with evidence presented by a Nobel Laureate, an Apollo Astronaut, and the military and scientific community that has been suppressed for nearly 30 years, now able to speak for the first time.
GameLoading Rise of the Indies is a feature documentary exploring the world of indie game developers, their craft, their games, their dreams, and how they have forever changed the landscape of games culture.